Home » Let’s Look At Some Of The Cars On Early Atari Cartridge Art: Cold Start

Let’s Look At Some Of The Cars On Early Atari Cartridge Art: Cold Start

Cs Ataricarts1
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Aside from cars, my other geeky obsession are archaic ’70s and ’80s computers and video games. I love the crudeness, the cleverness, and the incredibly severe limitations that forced creativity.

That sort of thing excites me because I’m, you know, a weirdo.

Vidframe Min Top
Vidframe Min Bottom

One detail of this early video game/computer era that I especially like is the art created for the boxes and physical media of the game, because it had to be wildly imaginative to help the buyer see those colossal, chunky stacks of pixels as something real and exciting. Today, let’s look at the cars portrayed on two 1978 Atari VCS (later called the 2600) cartridges, Night Driver and Slot Racers.

Cs Ataricarscreens Pv

 

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On-screen, cars were portrayed with a pretty widely varying degree of detail and accuracy over the life of the Atari 2600. There’s some examples above: you can see how the cars ranged from simple, blocky, single color icons to quite detailed dragsters to multi-colored and shaded overhead race cars.

These two games we’re looking at today, though, were very early releases, and the cars on-screen are pretty crude. Here’s Night Driver:

Cs Atari Nightdriver

This is a first-person perspective game, through the windshield, and you can see the blocky blue nose of your car, which seems to be an open-wheeler. Other cars are rendered with a bit more detail, including headlights and some detail of some kind on the windshield.

Slot Racers is even cruder:

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Cs Atari Slotracer

This one is really more of a maze/shooting game than a driving game, and the cars are reduced to these T-shaped little icons. But let’s look closer at how the cars are portrayed on the Slot Racers label: Cs Atari Slotclose

These cars are clearly fantastical products of the artist, John Enright’s, imagination though that lower one reminds me a bit of a Lancia Stratos with that wraparound windshield. Sort of. The one in the background’s rear, with that full-width taillight, strangely predicts the rear of the Acura NSX, which wouldn’t appear until 12 years later. I mean, kind of? The rest is pure Syd Meade-style fantasy.

At the other extreme, we have Night Driver’s art, which was done by Steve Hendricks, which takes a far more realistic approach:

Cs Atari NightcloseWeirdly, the cover art here portrays an actual race, instead of how the actual game plays, which is of a dangerous loon driving into oncoming traffic on what appears to be a neverending and public rural road. The cars here are easily recognizable, iconic racing cars: in front we have what looks like a Porsche 935 slantnose, and the racing versions of these eliminated the pop-up lights in favor of low-set ones.

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Hot on its tail is what mostly looks like a BMW 3.0 CSL race car, and I can’t really make out the details of the further trailing cars. These are both great picks of cars for this label, genuine racing icons; it’s just kind of a shame they really don’t relate to the gameplay.

There’s a lot of old video game labels with cars on them, so I bet we’ll be doing more of these, if you can stand them!

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Andrew Bugenis
Andrew Bugenis
10 months ago

I never had an Atari 2600, but I did have an Intellivision, so the racing game of my childhiid was the imaginatively-named Auto Racing.

https://m.media-amazon.com/images/I/61VmUdAJTnL._AC_UF1000,1000_QL80_.jpg

The cover art accurately showed the open wheel vehicles that were in the game. It inaccurately showed what appears to be a sanctioned race circuit, when in the game these speed demons were competing on… residential surface streets.

https://www.intvfunhouse.com/mattel/games/auto-01.png

Dan1101
Dan1101
10 months ago

Some of the games were pretty fun (for the time when compared to no video games.) The Atari 2600 was seriously limited, it’s working memory (RAM) was 128 *bytes*. Now RAM is usually measured in billions of bytes. Also: “The Atari 2600 can only show five sprites at a time: two player sprites (which can only be one color each), two shot sprites (which can only be a rectangle and must match the color of their respective player sprites), and one ball sprite (which also can only be rectangular and must match the color of the playfield).” So to have more than 5 moving things on the screen at a time programmers had to do fancy tricks to rapidly swap things in and out, which is why a lot of the games had flickery movement.

Black Peter
Black Peter
10 months ago

 I can’t really make out the details of the further trailing cars. 
One has to imagine these were larger pieces of art that were cropped to make the box art, where are they now??

Bob Boxbody
Bob Boxbody
10 months ago

I loved Slot Racers when I was a kid! It was certainly my most-played 2600 game, which is saying something because I had a bunch of them.

BloggyMcBlogBlog
BloggyMcBlogBlog
10 months ago

Fun-ish fact! The reason why the early NES “black Box” games shows actual graphics from their games on the covers is that Nintendo wanted to accurately portray what their games looked like rather than the more artistic covers that Atari used.

Boulevard_Yachtsman
Boulevard_Yachtsman
10 months ago

I had Indy 500, Night Driver, Dodgem, and Dragster. Dragster had this special challenge printed in either the manual or the box: a person could make it into Activision’s special Dragster Club if you sent in a picture of the screen showing you got down the strip in under 6 seconds.

I finally did it, only to find out there was no extra film for my camera (it was one of those 110 bricks with a built-in flash… fancy). Got some film. Managed to repeat the sub-6-second run. Took the picture. Finished the roll and got the pics developed a few weeks later. Finally sent it in and…?

No word back. I guess I’m in the club? More likely their special Dragster Club was long defunct by that time and any mail received was going straight into a circular file somewhere. At this point I wish I had just kept the pictures.

Bob Boxbody
Bob Boxbody
10 months ago

You could sue them, like the guy who was promised a Harrier by Pepsi.

Amberturnsignalsarebetter
Amberturnsignalsarebetter
10 months ago

My introduction to sim racing was Pole Position on the Commodore 64 – it felt like a huge leap forward compared to these Atari games from a couple of years earlier.

Lew Schiller
Lew Schiller
10 months ago

I had a 2600 but what makes me feel really old is that I was there when they brought “Pong” into the Rec Center at the University of Wisconsin – Milwaukee. What the heck is this? Within like 6 months all the pinball machines were out.

Checkyourbeesfordrinks
Checkyourbeesfordrinks
10 months ago

You have Grand Prix up there in the pic, but no mention of Math Grand Prix? A way cooler game; you have to correctly answer math questions to move ahead. Yeah, I was a nerd even back then.

Library of Context
Library of Context
10 months ago

I had a 2600 and Night Driver back in the day, and the scrolling and curving road impressed me as a kid. For an early 2600 title, it was surprisingly good, compared to the other games I had (Combat, Superman, Asteroids and Space Invaders).

Highland Green Miata
Highland Green Miata
10 months ago

I agree. And the use of the paddle controller as the steering wheel made it all the more fun as a game.

Wally_World_JB
Wally_World_JB
10 months ago

Night Driver is still the point of reference in my family when describing a crappy drive at night, in the rain, on the f-ing Merrit Parkway, etc

Ecsta C3PO
Ecsta C3PO
10 months ago

I credit Night Driver as the very first racing game I ever played, leading to many future years of car games. The smoothness in steering from that paddle controller was unmatched for so long.

OrigamiSensei
OrigamiSensei
10 months ago

Grandma had an Atari 2600 that we played the daylights out of during my younger years. I loved Night Driver.

Sometime in the late 90s or early 2000s when my son had already far eclipsed me in video gaming talent I absolutely destroyed him playing Combat (the tank shooting game). He was stunned. Likewise he was shocked the one year the county fair theme was gaming. They had a free arcade with all the old classics like Galaga and Defender and Joust and such, and I rolled onto the Centipede machine and immediately made the top scoreboard. Muscle memory and too many quarters for the win.

Tbird
Tbird
10 months ago
Reply to  OrigamiSensei

I remember Combat! As a late Gen-X we used to buy Atari games and consoles for pennies at yard sales after the NES and Sega came out. We had an NES and later a Super Nintendo and Genesis but those Atari games were just simple fun. Many hot summer days in the cool basement on a tiny TV. You had to respect what they did with what they had.

Mike B
Mike B
10 months ago
Reply to  Tbird

Combat was my fav game! I remember playing this on a little tv in the basement as a little kid in the early 80’s, my favorite thing was knocking someone off one side of the screen to have them come spinning back onscreen on the other side of the TV.

Chronometric
Chronometric
10 months ago

Many years ago I created a low cost data acquisition product for amateur racers. The first versions had a cheap mono pixelated display. Memory was limited and resolution was crude but, inspired by those early video games, occasionally I got creative. Using MS-Paint, I drew the screens, sometimes pixel by pixel, and then wrote a program to export it to a constant array that could be compiled into the program. Some were even animated.

This is the shut-off screen.
https://photos.app.goo.gl/GgG93KGxL2wBzhty8

Last edited 10 months ago by Chronometric
Tbird
Tbird
10 months ago
Reply to  Chronometric

That is awesome! We often forget how limited we were in graphics capability not that long ago.

Double Wide Harvey Park
Double Wide Harvey Park
10 months ago
Reply to  Tbird

And sometimes we stick to those limitations on purpose even in 2024 for artistic and expressive purposes!

٩(◕‿◕。)۶

Ecsta C3PO
Ecsta C3PO
10 months ago
Reply to  Chronometric

I love that it both looks like the rear of a C4 Corvette convertible …and also the front of a blushing anime-face car saying goodbye

Chronometric
Chronometric
10 months ago

Yes inspired by Vette. Resolution 122×32. I’ll fire up a unit at lunch and see if I can get a shot of the drag race mode.

Chronometric
Chronometric
10 months ago

This is the drag race mode where it would measure launch Gs, 60′ time, 0-60, and 1/4 mile. The Christmas Tree lights were animated to count down to measure the reaction time.

https://photos.app.goo.gl/EEZHCQQbWfSfb4UN7
https://photos.app.goo.gl/Prv6er9WhkyqLV13A
https://photos.app.goo.gl/11Ge9KWqga4psakb8

And here is the autocross timing mode. It would automatically start timing when the car launched.

https://photos.app.goo.gl/uAfAVw3M8Hw4WoRw7
https://photos.app.goo.gl/kHQTFtC1DJW3NgEk9

I would like to emphasize that these graphic depictions are generic sports cars and in no way patterned on any unnamed product from General Motors or other manufacturer. (just in case their lawyers are web crawling!)

Chronometric
Chronometric
10 months ago

Here is the autocross timing mode. It would automatically start timing when the car launched.

https://photos.app.goo.gl/uAfAVw3M8Hw4WoRw7
https://photos.app.goo.gl/kHQTFtC1DJW3NgEk9

I would like to emphasize that these graphic depictions are generic sports cars and in no way patterned on any unnamed product from General Motors or other manufacturer. (just in case their lawyers are web crawling!)

Chronometric
Chronometric
10 months ago

This is the drag race mode where it would measure launch Gs, 60′ time, 0-60, and 1/4 mile. The Christmas Tree lights were animated to count down to measure the reaction time.

https://photos.app.goo.gl/EEZHCQQbWfSfb4UN7
https://photos.app.goo.gl/Prv6er9WhkyqLV13A
https://photos.app.goo.gl/11Ge9KWqga4psakb8

Amberturnsignalsarebetter
Amberturnsignalsarebetter
10 months ago
Reply to  Chronometric

This is epic, now I need to go and drive across Monument Valley again.

Scott Ross
Scott Ross
10 months ago

more retro gaming please!!!!

MATTinMKE
MATTinMKE
10 months ago
Reply to  Scott Ross

Hell yes! We can stand them, Torch!

Scott Ross
Scott Ross
10 months ago
Reply to  MATTinMKE

Bring on Bill Elliott’s Nascar Challenge!!!!

Myk El
Myk El
10 months ago
Reply to  Scott Ross

Agreed.

Grey alien in a beige sedan
Grey alien in a beige sedan
10 months ago

This isn’t a comment about art per sé, but when I was a wee youngin’ I had dodge ’em… I played the crap outta that game for hours on end it was so fun.

Rad Barchetta
Rad Barchetta
10 months ago

You could always count on Activision to have higher resolution graphics than the stuff published by Atari. Wonder why that was?

Rad Barchetta
Rad Barchetta
10 months ago

I think “higher resolution” was the wrong term. When you look at the two games from 1980 in that image up top, Dragster makes Dodge ‘Em look pretty sad graphically. I do remember Dodge ‘Em being a lot more fun, though.

Zorn Zornelius
Zorn Zornelius
10 months ago

Speaking of Activision’s competency wringing content out of the 2600 chipset, Pitfall! comes to mind. First real home-console side-scroller on the market and blew tons of little kids’ minds at the time, mine included. I hope you are getting some good quality time in your basement these days, Jason!

Beached Wail
Beached Wail
10 months ago

Activision was also the first video game company to promote their programmers (er, Designers) on their packaging. So if you liked a game by David Crane (Pitfall) or Carol Shaw (River Raid), or Larry Miller (Enduro – Activision’s best racing game), you’d be able to search your video/toy store for other games created by the same designer. This practice originated with one of the founders, Jim Levy, who had come from the music business where recording artists were promoted as much (or more) than their songs.

Activision car story: I had a summer internship there during the heyday of the Atari 2600 console. I noticed a marketing guy had a framed photo of a Porsche 911 racing car with a large “Activision” banner across the windshield. I asked if Activision was sponsoring the car and he told me that they had been a sponsor for one race, which that car won. The driver was superstitious and refused to change the car’s appearance for the rest of the season, so Activision got an entire season’s advertising for the cost of a single race sponsorship.

Ben Duke
Ben Duke
10 months ago
Reply to  Beached Wail

I was about to comment about Enduro too with its Lancia Stratos on the art cover.
Best racing game on the 2600 with different weather and driving physics like on the snow it was slippery, there was the fog the night ,sand driving if i can remember correctly
https://upload.wikimedia.org/wikipedia/en/8/84/Enduro_Coverart.png

Squirrelmaster
Squirrelmaster
10 months ago

I didn’t have an Atari, but I did have a Commodore 64, and I was always sort of jealous how cool the art was on the Atari stuff. The box art on the Commodore games was still good, but the cartridges (and even worse, the floppies) didn’t have much on them beyond the labels identifying what they were. At least the Commodore could also be used as a computer, so I guess that was an advantage over the Atari that was worth…something.

10001010
10001010
10 months ago
Reply to  Squirrelmaster

I only had 1 catridge game for my Commie, Jupiter Lander, all the rest were on floppies.
Load “*”,8,1 FTW!

Squirrelmaster
Squirrelmaster
10 months ago
Reply to  10001010

Jupiter Lander! I had that one too! I think I had two others on cartridge, though I can’t recall which ones they were, but the rest were on floppies as well.

Douglas Lain
Douglas Lain
10 months ago
Reply to  10001010

Ah man! I LOVED my C64! we had 2 games on cartridge. H.E.R.O. and some sort of game creator game. We didn’t use those much though, cause that would mean taking out the FASTLOAD Cartridge!

I know we only had a handful of -ahem- legit games, most of the them were cracked (remember the splash screens? “Broken by The Bandit Jr.!” and the like). good times.

10001010
10001010
10 months ago
Reply to  Douglas Lain

We had a game rental shack in my town, for $1 you could rent a floppy or cartridge for a day and we’d dig through all our couches for change then ride our bikes to pick out a game to bring back home.

Amberturnsignalsarebetter
Amberturnsignalsarebetter
10 months ago
Reply to  Squirrelmaster

All of my C64 games came on Memorex datasette tapes… and were absolutely definitely not pirated by the dodgy geezer at the market.

10001010
10001010
10 months ago

I had the datasette with mine but only a word processor program (don’t remember the name) was on tape. When I was 11 my dad bought my Commie 2nd hand from an engineer so it came with the datasette, 2 5.25″ drives, a printer, a victrolla modem, and a 3 ring binder full of dozens of floppies full of games and programs. My dad withheld the binder full of games and handed me the user manual instead and told me I could have the games after I learned to write a program. I flipped through the manual and found a sample program that I just copied line by line to show my dad then got my games.

Today I copy code from stack overflow, not much has changed.

Matt Sexton
Matt Sexton
10 months ago

I was a ColecoVision guy, but of course I had the Atari Expansion Module. So I had a few 2600 games. One of my favorites was Indy 500. As I recall, one of the notable features of Indy 500 was that it used unique controllers. The traditional Atari Paddle controllers had limiting stops on either end of their rotary travel, but the Indy 500 controller would spin continuously. This came in handy on the ice race subgame; for its time the game had pretty good drifting dynamics.

It’s a really fun game to play, there are two other subgames, one is Tag, and the other was one where the two players had to race to get a randomly placed dot first. Both of these were a hoot to play with friends.

I said I was a ColecoVision guy, but the truth is I still have it, and all the games. I haven’t taken it out of the box since we moved 8 years ago, but you’ve now inspired me to dig it out and show my daughter what video games looked like four decades ago.

Grey alien in a beige sedan
Grey alien in a beige sedan
10 months ago
Reply to  Matt Sexton

Did you have the game “Turbo” with the wheel and pedals? My cousins had that game for the coleco and it was way better than any other home racing game at the time.

Matt Sexton
Matt Sexton
10 months ago

Sure do! As I recal Turbo came with the wheel and pedal setup. I also have Pit Stop (which was by a different company); at the time it was so badass.

Boulevard_Yachtsman
Boulevard_Yachtsman
10 months ago
Reply to  Matt Sexton

I was an Atari 7200 guy (and still have that as well), but my lawn-mowing income purchased mostly 2600 games (backwards compatibility ftw!). I concur on both accounts with Indy 500 – myself and a few of the neighborhood kids spent many hours drifting around that ice-track. Tag was a blast as well! I think I still have the game, but those specialty controllers are long gone.

UnseenCat
UnseenCat
10 months ago

Atari’s home console games were often graphically simplified versions of their coin-op arcade games (If you can imagine that…). The Night Driver screenshot is interesting because the arcade game it was based on came out not terribly long after Pong, and as such was originally in plain black-and-white, not the two-color display shown here. And, if the uncomfortably-distant memories of young 1970s me are correct, the arcade cabinet version didn’t even display the nose of the car you were driving — instead there was either a nicely-printed vinyl decal stuck to the bottom edge of the CRT, or a similar graphic as a silkscreen or decal on the acrylic faceplate over the CRT. It worked because the road perspective is in first-person and stays centered.

Jack Trade
Jack Trade
10 months ago
Reply to  UnseenCat

Oh yeah, you’re right on. I’m having flashbacks to the one in the arcade section of my town’s roller rink now.

Cool Dave
Cool Dave
10 months ago

“ There’s a lot of old video game labels with cars on them, so I bet we’ll be doing more of these, if you can stand them!”

Yes, absolutely!

Sid Bridge
Sid Bridge
10 months ago

I’ve got a whole book on Atari’s artists. I’ll dig in and see if I can send you some caps of the pages on the driving games. These guys were delightfully insane because they had to help kids build their own little fantasies about what those blocky pixels represented. And I’ve got a lot of these cartridges too. I’ll check my collection to see if I actually have any weird ones (I doubt I have anything you don’t have already tho)

Sid Bridge
Sid Bridge
10 months ago

That’s the one! And yeah, it is a really awesome book. And that means a lot coming from me because I’m not one of those book reading guys. There needs to be a seismic push if I want to read a book (like when I snagged that copy of Wages of Fear)

Myk El
Myk El
10 months ago

I’d have been shocked if you didn’t have that book, Torch. I also have it. Doesn’t look like my collection has a lot of car oriented games. I will say the Odyssey2 multi-game carts did lead to some interesting box art. The mix on the cover of Speedway/Spinout/Crypto-Logic is quite the thing.

(Hope the link works-ebay listing pic: Link)

Jack Trade
Jack Trade
10 months ago
Reply to  Sid Bridge

I have that book on my list from the last time you mentioned it – I kinda feel it getting bumped to the front now.

The cabinets of the arcade games were something else too. A relatively huge canvass for the insanity. One of my all time favorites is the Tempest cabinet, featuring all manner of…monsters Such an odd but compelling clash with the futuristically abstract figures in the actual game.

(and the Missile Command 2600 cartridge art was my favorite in that format)

Flyingstitch
Flyingstitch
10 months ago
Reply to  Jack Trade

Tempest! My other now-obscure go-to was Vanguard. I fed many quarters into those things in the basement of the student center. You basically had to pass through the arcade to get to the cafeteria. Genius.

Sean F
Sean F
10 months ago
Reply to  Flyingstitch

I had Vanguard for the 2600 and played that game so so much.

Matt Sexton
Matt Sexton
10 months ago
Reply to  Jack Trade

Tempest was the best! I loved that game, even though I never really became an expert player.

In the early 90’s I remember seeing in my local Tradin’ Times, someone was selling a Tempest arcade game for $300. Yeah that’s something I now wish I had made some space for.

Dar Khorse
Dar Khorse
10 months ago
Reply to  Jack Trade

Another vote for Tempest! I spent many quarters on Tempest, Galaga and Centipede.

Sid’s comment about the art helping kids build their fantasies is exactly right. Those low res graphics on this screen were just suggestions – in our mind’s eye, we saw something closer to what that art depicted and it was great! We relied much more on our imaginations in those days.

Sid Bridge
Sid Bridge
10 months ago
Reply to  Dar Khorse

The love for Tempest is well-deserved. I was always tripped out by the depiction of Pac Man on his cabinet with those freaky feet. I spent a good chunk of my life in the seat of that coveted sit-down Spy Hunter cabinet.

Dar Khorse
Dar Khorse
10 months ago
Reply to  Sid Bridge

My favorite sit-down game was TailGunner!

OrigamiSensei
OrigamiSensei
10 months ago
Reply to  Jack Trade

Tempest and Centipede remain my two absolute favorites. Someday I want to get a legit Tempest cabinet.

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