Home » This Is Why Car Designers Always Draw Absurdly Huge Wheels On Everything

This Is Why Car Designers Always Draw Absurdly Huge Wheels On Everything

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During my time here at The Autopian, I’ve been subject to vocal heckling from the cheap seats  engaged in robust debates with our esteemed commenters. Namely you perverts. One of the things that keeps coming up everywhere like a bad rash is the subject of wheels. Or more accurately, why do idiot car designers insist on drawing their sketches with huge rims? Jerry Seinfeld might say, “what’s the deal with that?”

In times of national crisis Great Britain always turns to the BBC. Its charter is to “educate, inform and entertain.” Me being British and having just finished my beans on toast, let me try to explain exactly what the deal is, why designers do it and what happens between sketch and showroom.

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Big Wheels

First of all, big wheels. Customers love them, because they look good. Designers love them for the same reason. Marketing departments love them because they are a profitable additional revenue stream, especially in the USA, the land of optional extras. Engineers are not always so keen on huge wheels because as the overall rolling circumference (including the tire) increases it’s harder to package.

Wheels and tires have something called a ‘max in-service envelope’ that takes into account the limits of suspension travel, maximum steering angles and the expansion of the tire at high speed. If you’ve ever fitted wider (or the incorrect offset) rims to your car and experienced rubbing at full lock or going over bumps, then you’re going outside of these design limits.

But modern cars are heavy. Trucks and SUVs especially have been on the Waffle House diet and as a consequence they need bigger brakes to haul their expansive girth to a stop. Which need bigger wheels to cover them. Performance SUVs have the additional wrinkle that it’s not always possible to rate a high speed tire for their weight, so they have to use low profiles or have their speed limited. If you’re lusting after the new Defender 130 one on those delicious 18” steelies, this is why you can’t have one. Those 19” alloys are the base wheel.

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As cars have expanded they need larger wheels to balance out their proportions. Yeah sure back in the malaise era and before there were cars over 200” in length rolling on 15” rims with 70 profile tires. But those cars were designed around that wheel size, and had bigger wheel arch gaps because manufacturing and suspension location tolerances were much slacker in those days. More than that their shallower bodysides and higher ride height compared with today’s cars meant they could get away with smaller wheels.

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It’s why a lot of restomod muscle cars look terrible when they have big wide alloys stuffed into the wheel wells – their shape was never designed around that size so they look over wheeled and bottom heavy. Also most custom car builders are not trained car designers (he added, haughtily adjusting his funky glasses). It’s all about nuance and what’s appropriate for the car being designed.

So Why Do Designers Always Do It?

So how come designers draw such huge rims on their sketches? First of all, it’s important to understand exactly what you’re looking at. Are these preliminary development sketches from the early creative stage of a new design? Are they very fancy and detailed renders released as part of a new model release? Or are they internet content fodder from an enthusiastic amateur who has never set foot inside a design studio?

Manufacturers rarely release images from the initial creative phase of the process. Sometimes they’re a bit rough and ready (my old chief designer used to love seeing the quick expressive ballpoint sketches on paper up on the board), but mainly because OEMs don’t want to show you how the sausage is made. They want to keep those ideas secret in case they want to use them in the future. If something in the development sketches appears better or resonates more with customers than the actual final car does (here’s what you could have won!), they risk a gamergate style backlash.

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These images were released as part of the BMW 2 series Coupe media blitz. We should take them with a large pinch of salt, but they are indicative of early ideation sketches. You can tell the proportions are a bit off and there’s not a lot of detail. Generally, the more lush, detailed and accurate an image is, the longer it takes to do and the later in the process it comes. It’s not time efficient to spend a couple of days on a full color super accurate render that might not be selected. These show the designer getting their ideas down on paper – similar to what I have been doing in my articles.

This next image is a lot more detailed and shows color, reflection and shadows. The designer has found a theme they like and are going to put it up for review. And yes, it’s stanced to hell. Why? The short answer is to make it look cool.

You can think of these as caricatures – exaggerated versions of the real thing, because you want to emphasize certain parts of your design. Remember a designer is mostly working freehand – they might use an existing vehicle as an underlay to guide their linework, but this just gets them in the ballpark from a scale point of view. These are the stage my ‘final design’ images are at.

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It’s All About The Drama

Getting your design picked to go forward to model stage takes a bit of salesmanship (it’s no coincidence the man who can be considered the Godfather of modern car design, Harley Earl, had a Hollywood background). It’s about the drama and the flash because the people signing the big cheques to get your design into production need to be wowed. Pulling the wheels out a bit and making them bigger helps a lot to make a striking image.

If you’re lucky enough to have your theme picked to go forward to the stage (usually a full size clay model) then you’ll be expected to finesse your design onto a given package, or use an existing one if the package hasn’t been decided yet. Studio engineers will provide the data for platform hardpoints and dimensions like wheelbase and track.

So the designer’s over wheeled flight of fancy gets lot more realistic in a real hurry. OEMs are not in the habit of wasting precious time and resources on a model that doesn’t somewhat represent a real car. I was once working on a sketch for a replacement car, and one of the chief designers looking over my shoulder commented “cool sketch, but you’ve over done the stance a bit!” This is why we use Photoshop because it’s a doddle to tweak things.Bmwr3qrenderBmwr3qphoto

Finally, A Descent Back To Reality

Once a design is frozen we get into the getting it ready for production part of the design process, which usually takes about 4 years. Part of this will be evaluating different wheels styles and sizes. Full size clay models are built on an underlying armature, which allows the track to be adjusted. Initially wheel designs might just simple mock ups; full size photocopies glued onto a foam tire, but as things move along it gets a bit more sophisticated.

Slave wheels of various diameters and widths can be used with different trims representing wheel designs, held in place by magnets. So you can have say, three different 20” wheel designs, and simply swap them over onto the slave wheels. These will be fitted with real tires.

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As production tire profiles and specifications are nailed down, things like susceptibility to curb damage and suitability for the fitment of snow chains (a legal requirement in some places) are taken into account. All the while the design team are constantly evaluating what styles work for the car. They also have to make sure the rolling circumference remains the same whether it’s on 19” or 23” wheels, because otherwise all sorts of tedious engineering things like gearing and that max in service envelope get cocked up. Designers will always endeavor to get the wheels pulled out as far as legislation allows, to avoid the car looking knock-kneed.

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This final set of images reflect the final design of the 2 series coupe, but as you can see compared to the actual car they’re extremely well endowed in the wheel department. The way these renders are done is using the final production data, dropped into rendering software (usually Autodesk VRED or Unreal Engine) to get the highlights correct, and then that image is used as an underlay for the designer to Photoshop over.

This allows them to get creative with the colors, lighting, background and stance while ensuring the perspective is accurate and the details correct. It’s basically impossible to create this kind of image any other way. The intention is to make them look like development renders but trust me, they’re not.

They still have some of the slick designer touch but wheels aside are a lot more realistic and they’re used as part of the marketing bullshit build up when a new model is released, and form part of the image package released by media departments.

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As a final note, it’s not an accident that the best looking wheels are usually only available on higher trim levels, which forces you spending more than just the cost of the wheels. Pictured above is the Range Rover Velar, on standard 19s and optional 23s. The only way to get the bigger wheel is cough up for the R Dynamic trim level, meaning instead of about $62,000 your Velar now costs $75,000. Trim levels and equipment are not decided by the design team. This is purely marketing nonsense, because in the UK you can option the big wheels on the base car for about £3500. But then again, we are a bunch of status-obsessed fashion victims.

 

(Image credits: NetCarsShow (BMW 2 series), Miro/Medium, Mecum, Land Rover, Range Rover)

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Fjord
Fjord
2 years ago

Thanks for the thorough explanation. Counterpoint – giant wheels look dumb and are dumb. I look forward to some future return to the golden age of 14″ and 15″ wheels, but I’m not holding my breath.

PaysOutAllNight
PaysOutAllNight
2 years ago

In this article, the earliest sketches, where the size of the tires are left to the imagination, are the most interesting to me. Definition beyond the hub centers is left for later. These presentations allow for broad exploration of styles and themes. These can easily be imagined as stock production samples, or aftermarket hoopties without much effort.

Once you “stance” your drawing of a car to “make it look cool”, you’ve completely lost me because that’s not in the least bit cool as a production car in my mind. It doesn’t enhance good design, it obscures it or even hides it!

You want to make a sale in an aftermarket speed shop, sure, have at it. Those who like it will get a preview of what they want.

For a production car, I think it’s a completely unnecessary and ridiculous step that should be skipped entirely. If I were an automotive executive, I would insist on bypassing this waste of time.

I would be much more impressed if a designer presented the early sketches, and then went directly toward production intent. I think the best designs would stand out more and be more self-evident in conditions like these.

Instead you’re telling me they try to choose from tarted up nonsense designs that look like entirely like the product of youthful try-hards, full of noise that has to be squelched out later in the process anyway.

I think the process is more than a little bit broken.

PaysOutAllNight
PaysOutAllNight
2 years ago
Reply to  Adrian Clarke

I don’t believe I’m missing what you say I’m missing. I fully understand that “stanced” sketches aren’t the final version. I’m saying they’re an unnecessary step between the broad ideas sketches and the final design.

The progression you’ve presented is similar what I’ve seen elsewhere:

1. A sketch or sketches of broad ideas and general themes.
2. A more specific design or designs, usually with huge fender flares and full wheel wells added *that weren’t included in the broad ideas sketch*. The “sales pitch” sketch.
3. Various more realistic versions of the second version, tracking simultaneously back toward step 1 and forward toward production.

The second step is dishonest, and not at all about good design, in my opinion. The second step is a juvenile attention-seeking step designed to grab attention of the decision makers not with the design itself, but with artificial additions of exaggerated elements of “what is cool now” that will be taken away again later. It’s a distraction.

“Hey, let’s add giant fender flares!” (Vehicle gets produced nearly slab-sided.)

I’m not an expert or an insider, and I will tell that I haven’t researched this recently. But what I’ve seen from the distant past, there simply weren’t these kind of broad indulgent detours on the way from early design to production. Experimental elements were often added and taken away along the route, but my observations are that in general, few took such large and deliberate steps away from realism to get their ideas approved.

(Maybe deep in the archives of history, there are some long forgotten, never publicly revealed “Step 2” sketches from an era when pornographically large tail lights were the vulgar detail that was cool.)

PaysOutAllNight
PaysOutAllNight
2 years ago
Reply to  Adrian Clarke

You’re telling me that you go down the same blind alley with every design.

You wouldn’t add Seinfeld-style slap bass to every song as part of the creative process, and you wouldn’t add Marvel Super Heroes to every movie script in draft, no matter how popular they may seem at any given moment.

You do the tire and stance thing because it’s a dog and pony show, not for the designers, who should know better, but for the decision makers who clearly do not. It has become either expected in the concept drawings, or an accepted way to cheat to look cooler, even though it contributes nothing to the final product.

SquareTaillight2002
SquareTaillight2002
2 years ago

While I call BS on the ridiculous wheel sketches (I may have been the one who called it a trope), I do appreciate your addressing the issue and trying to explain. Having worked in many industries, I can understand the “it’s just the way we do things” explanation. Just don’t try to make it logical. If people like giant wheels it is because they are highly subject to marketing images (from designers!) and haven’t applied enough research or personal experience to realize they are stupid.

And as for the comparison of big wheels to exaggerated anatomy in cartoon renderings, I contend that it is exactly the same. A long time ago, someone did it to get their work noticed. It was successful, so everyone else started doing it. Then it just became the way it is done.

Vetatur Fumare
Vetatur Fumare
2 years ago

Hayao Miyazaki always had to struggle mightily to keep the animators from drawing bosoms on the child heroines in his stories – it was the way they had always done it.

Endusone
Endusone
2 years ago

Good article but also, wow, the 240 should have stuck closer to the sketch. The rear end goes from really nice to absolutely horrible.

Jblues
Jblues
2 years ago

Next up: “Why car designers draw absurdly low rooflines on everything”???

I kid I kid.

Jblues
Jblues
2 years ago
Reply to  Adrian Clarke

OMG. I literally can NOT get into a TT. I discovered this back in 2001 or so when they first came out. I’m not particularly tall, either. I’m 6 feet tall but have a long torso and short legs.

Manwich Sandwich
Manwich Sandwich
2 years ago

” Customers love them, because they look good.”

Not all customers. I hate them.

My Honda Fit is a sport model. And that means it came with a 15″ wheel size and a weird tire size that increased the cost of replacement tires by at least 50%.

Instead of getting those stupid weird size tires, I got some used 14″ Honda steelies and installed the OEM tire size for the base Fit… and saved myself a few hundred bucks even after the cost of the used wheels.

And note that there is no meaningful performance difference between the base Fit and the Sport model.

On top of that, those low profile tires ride like shit and are prone to bent wheels if you hit a curb or pothole.

I hate oversized wheels with no-sidewall tires.

Vetatur Fumare
Vetatur Fumare
2 years ago
Reply to  Adrian Clarke

A lot of buyers end up with the larger wheels simply because they are packaged with other things they might desire.
My father-in-law recently swapped his Accord Sport for a Subaru Forester after his third tire blowout because of the inane 19-inch wheels (he bought it because he loved the way it looked in the dealer lot). I tried to tell him he would save a lot of money by swapping to more sensible wheels and selling the alloys to other fashion victims, but that was too logical and he preferred to get deeper in debt instead.

Rollin Hand
Rollin Hand
2 years ago
Reply to  Vetatur Fumare

When I was choosing between my Hyundai and an Accord Sport, one of the deciding factors was the cost of replacing 19-inch tires on the Honda vs. 18s on the Hyundai. Tires are egregiously expensive in Canada for some damn reason, and 19s would have cost an extra $400 (IIRC) per set at the time.

Andy Individual
Andy Individual
2 years ago

Since adolescents seem to have taken over automotive styling, this sadly makes sense. Kids like their Big Wheels TM.

Adults are more inclined to solve a design problem without that cartoon crap.

FUCK YOU
FUCK YOU
2 years ago

“To make it look cool.”

Dude. Those were *literally* the only five words of this article that needed to exist. The rest of it was nothing but a very longwinded and occasionally condescending non-answer, wherein you went to great lengths to describe the design process and yet broke no new ground at all relative to your previous articles on this site. I’m serious.

You explained why cars today have bigger wheels than the cars of yesterday (weight, fashion, possibilities offered by tighter tolerances). You told us that some (but not all) of the sketches we like to complain about are highly preliminary. You told us that sometimes designers take it too far. What you didn’t do is tell us *why designers do it* except that “it looks cool.”

Seriously, I read this article twice and it still reads like a defensive, patronizing non-answer that dances around the question for several pages without ever actually substantively attempting to answer it. That’s my rock-bottom honest assessment.

Andy Individual
Andy Individual
2 years ago
Reply to  FUCK YOU

“To make it look cool.”

You could have also left it at that. 😉

Anyway, it doesn’t matter. I’m the ultimate arbitrator of cool and I declare myself the coolest. End of discussion. /s

Rollin Hand
Rollin Hand
2 years ago
Reply to  Adrian Clarke

(looks at DT’s profile photo)

Yep, pretty much.

Ian Case
Ian Case
2 years ago
Reply to  FUCK YOU

“To make it look cool.”

This was precisely the sentence I thought of when I saw the headline. I didn’t read the entire article because even just skimming it, that’s the answer.

Vetatur Fumare
Vetatur Fumare
2 years ago
Reply to  FUCK YOU

Also “we need to sell it to our bosses,” and we need to sell it to marketing. Designers, marketers, bean counters, and customers all join in an intricate dance which results in more expensive cars every year.

Ranwhenparked
Ranwhenparked
2 years ago

Oddly, at one point in the 1950s, automakers used to advertise smaller wheels than the year before as a selling point – the thinking was, smaller wheels made cars look sleeker and lower to the ground, which was what they wanted back then, since anything else probably conjured up memories of old timey horse drawn carriages. And by memories, I mean of earlier that same morning, when the rag man came down the back alley.

Andy Individual
Andy Individual
2 years ago
Reply to  Ranwhenparked

This was actually predicted as an emerging trend in the 70’s and early 80’s too, but for fuel economy reasons.

It’s all fat tie/skinny tie I guess.

Paul B
Paul B
2 years ago

I agree with you about the muscle car restomods, going to a 16 or 17 would still keep the proportions right, but “modernize” the look at the same time.

That, and, beans on toast is delicious.

MATTinMKE
MATTinMKE
2 years ago

This is kinda what I thought all along. It’s a dog & pony show for the decision makers/check signers (cheque, to those across the pond).
Also, if you’re drawing a car, you might as well make it cool, right?

Slow Joe Crow
Slow Joe Crow
2 years ago

Your critique of restomods is spot on, 19 and 20″ wheels look misproportioned on a car designed around a 15″ wheel. 60s and 70s car look so much better balanced on period correct 15″ 5 spokes or slot mags.
I understand that renderings and even concepts have huge wheels and no clearance for drama but I’d appreciate something closer to reality so that the production car isn’t saddled with rubber band tires and a buck board ride. My most modern vehicle rolls on the base 16″ wheels and is already uncomfortable on dirt roads, I shudder at what the ride would be like on 18″ wheels. Coincidentally my pickup also has 16″ wheels but also 50% more sidewall, softer springs and a 13′ wheelbase so it’s actually comfortable on pothole riddled Forest Service roads.

Dar Khorse
Dar Khorse
2 years ago

Thanks for that interesting and detailed look into the world of the Auto Designer, Adrian. I always love getting an inside look at a career field I know nothing about. I’m always amazed at the amount of time and effort that goes into things that we often just take for granted. I’m not gonna bust your balls over the huge wheels, but I am genuinely baffled that people seem to like them. Especially since I’ve never met or talked to any actual human being who liked large diameter wheels, but I definitely see a lot of them on the road. I personally always choose the smallest wheels available on any car that I buy. I prefer the look, handling and the ride quality of smaller wheels and taller rubber. In my opinion, there’s almost nothing that can make a car or truck less attractive than huge wheels with thin rubber-band tires wrapped around them.

Dar Khorse
Dar Khorse
2 years ago
Reply to  Adrian Clarke

Absolutely. And the smaller wheels are also the result of good design.
Take the Range Rover example in your article. The 19″ wheels look great. The 23″ wheels are an abomination in my opinion. But obviously some people like them, for whatever reason. As long as car companies continue to offer a range of wheel sizes so I can choose the smaller ones, I’ll be happy. I have no interest in aftermarket wheels at all. I usually find them garish and ugly and, unless you spend gobs of money on them, lower quality than OEM.

Vetatur Fumare
Vetatur Fumare
2 years ago
Reply to  Dar Khorse

I think that the RR looks better on the 23s, but that’s for two, non-intrinsic reasons:
-Since the entire design is created around absurdly large wheels, it looks unbalanced on smaller ones.
-The 19-inch wheel design itself is rather cheap and bland looking, whereas the 23s obviously received more care.

FUCK YOU
FUCK YOU
2 years ago
Reply to  Adrian Clarke

Good design is nothing but subjective. It is context-dependent, it is subject to the whims of fashion, it depends on what school of teaching the designer subscribes to, it is argued over endlessly by everyone from Emeritus professors with more degrees than you can shake a stick at to random dudes in bars. Show me one single solitary objectively good design of anything, ever.

Dar Khorse
Dar Khorse
2 years ago
Reply to  FUCK YOU

Studebaker Avanti.

I get what you’re saying and I too have trouble separating the association of “things I like” with “good design” and vice versa, but I do think that there are timeless elements of good design (the golden ratio, for one) and while that is subjective it’s close enough to universally subjectively pleasing that I have to agree with Adrian. It’s like symmetry. Symmetrical designs tend to be generally pleasing, even though, when integrated well, asymmetry can also be attractive. But when you delve down into the realms of sub-microscopic and even subatomic structures of matter, you find that nature itself prefers symmetry and that symmetrical structures tend to be favored overall.

Dar Khorse
Dar Khorse
2 years ago
Reply to  Dar Khorse

And by symmetry, I don’t mean subjective impressions of symmetrical structure, I mean actual mathematically symmetrical structure (points and planes of inversion, rotational symmetry, etc.).

SquareTaillight2002
SquareTaillight2002
2 years ago
Reply to  Dar Khorse

I hate the Avanti in all forms. It is striking, but only because it has bad proportion, ugly details, and poor execution.

Vetatur Fumare
Vetatur Fumare
2 years ago
Reply to  Dar Khorse

I almost got kicked out of Design Studio for having mentioned the Golden Ratio… And while I love the Avanti, many don’t.

Dave Edgar
Dave Edgar
2 years ago
Reply to  FUCK YOU

Gibson Les Paul. Beautiful, functional, sounds awesome, plays easily. I have one I bought over 45 years ago, and would not trade it for anything whatever.

CivoLee
CivoLee
2 years ago
Reply to  Dave Edgar

Yes, but the Paul Reed Smith Custom 24 is a better overall guitar…

Dave Horchak
Dave Horchak
2 years ago

Hello from the cheap seats. I appreciate your attempt to explain the big wheel stupidity but I have to say in the British patois go suck a Bangor.
Here is what I have learned in my multiple fields of study which translates into the auto industry. First when money is coming in hand over fist a company hires extra people because they can. Then when the gravy train stops they cut doing it and profit increased. Then cut nonessential personnel profits still increase. Well cutting people has resulted in profits so far let’s cut essential personnel. Whoops that didn’t work we must not have cut enough people let’s cut more people. Now we don’t have enough people we are losing money the industry is no longer profitable.
Hey morons cutting fat is profitable cutting meat isn’t. Quit concentrating on this quarter and look long term. It works for the Japanese but as investors bring the two markets together it is screwing everything.

D.B. Platypus
D.B. Platypus
2 years ago

So, the same reasons comic book artists draw huge breasts on all the women? Got it.

In both cases, an appealing look is frequently pushed past the boundaries of good taste into the realm of embarrassment.

D.B. Platypus
D.B. Platypus
2 years ago
Reply to  Adrian Clarke

I’m sorry. There was no good reason for me to put it so snidely.

But I do have a real point here, which is that big wheels and *cartoonishly* big wheels are not the same thing. I do actually like the look of large wheels on a lot of cars. And some design sketches with somewhat exaggerated wheels look fine too. But when it gets extreme, I can’t even focus on the details of the sketch because the proportions are so silly. You probably can because you are desensitized to it from working in the industry; your brain automatically adjusts for the exaggeration.

Similarly, people who read a lot of superhero comics get used to the bizarrely exaggerated physiques of the characters. And many of those fans would try to defend the aesthetic by pointing out that most people admire muscular men and curvy women, and have various reasons for that preference … but the defense misses the point because the criticism is about the *extremity* of the look. It would also miss the point (and be rather condescending to boot) to explain that it’s just a fantasy image, not intended to be realistic.

The question is why this particular kind of fantasy image is stylized in a particularly extreme way. I don’t think you have a good answer for that, because I don’t think there is a good answer. It’s just one of those things, a convention that some people have become accustomed to. If you’re not one of those people, it will never make sense.

D.B. Platypus
D.B. Platypus
2 years ago
Reply to  Adrian Clarke

I definitely do think that large wheels are a specifically masculine taste. (And again, I actually like them a lot of the time.) I suspect that if the auto industry were more gender-balanced, design would be very different overall. Designers’ sketches would probably still look strange to outsiders, but not necessarily in the same way.

Icouldntfindaclevername
Icouldntfindaclevername
2 years ago

Curious, do you get a bonus or extra money if your design is picked, for what ever part you’re team is designing?

Michael Beranek
Michael Beranek
2 years ago

The way the roads are where I live, anything bigger than 18″ on a passenger car is a great way to make your tire shop rich.

ExAutoJourno
ExAutoJourno
2 years ago

I remember having a similar conversation with a respected automotive design instructor at a well-known “college of design” quite a few years ago. Just as worrisome for me — who, in his words, “should never criticize design because [I’m} not a designer’ — was the lack of attention paid to such things as suspension travel, practical steering angles, cooling requirements, seam lines and other realistic elements that can play hell with a jazzy original shape. Oddly enough, none of those real-world things fazed him at all.

It was a discussion/argument we never resolved….

Cerberus
Cerberus
2 years ago
Reply to  ExAutoJourno

IMO, there should be a distinction between a designer and a stylist. The former understands the point of what they’re doing and how it would be manufactured, the latter gets upset that their design is “ruined” by engineering or bean counters when it was they that didn’t account for the manufacturability of the design nor its target price range and the limitations of such. One wants to make a better functioning product that looks good (largely within market expectations), the other just wants to make things look pretty according to them, which I consider to be more in the category of contracted art. A real designer should blur the line between themselves and engineering. The stylists are far more common, though their egos are no smaller.

Cerberus
Cerberus
2 years ago
Reply to  Adrian Clarke

Sounds like we’re in agreement, so maybe I didn’t communicate that well. My point is that there should be a distinction between “true” designers—those who understand the mechanical and technical needs of the product, the manufacturability and ballpark cost of various materials and consider that in their work (eg, don’t design a budget model with compound curves that require expensive composites, metal stamping machinery, or other expensive and complex manufacturing processes)—and stylists that just draw pretty pictures, but don’t consider those things. Per the OP’s comment, he encountered one of the latter, someone who is considered to be a designer, but sounds a lot more like a glorified stylist in that he doesn’t concern himself with the realities of the product and its functional requirements. A real designer should be a problem solver at least as much as making that product more salable through aesthetics. I’m not saying anything at all about engineer’s general aesthetic blindness nor should designers be engineers, but they shouldn’t be orbiting completely different planets. Sure, the engineers will likely still curse the designer either way, but at least the final result shouldn’t be too far from the designer’s original intent.

Amschroeder5
Amschroeder5
2 years ago
Reply to  Adrian Clarke

With all due respect, ‘all car designers can do both’ is the exact same level of justifiable rigor as saying ‘all engineers can do both’. Engineers do not lack eyes for aesthetics. Being an engineer does not inherently mean you have no taste preferences nor that you lack some basic understanding of what it means for something to “look good”. Priorities may well be different, and they may have had drilled into them an extreme degree of cost consciousness even if it is self-defeating or ridiculous. Such things, in my experience as a cross-functional design lead are almost always a function of company cultures (either the current one or the past one where one was being employed though).

The high horse around your particular experiences drawing extremely broad conclusions about the skill sets of professions with more than a little bit of practical overlap, not to mention **hundreds of car examples to the contrary of the stated premise** is offputting to say the least.

—-
I understand that you are responding to a perceived slight on your profession, and so I would not presume this is your attitude outside of this internet interaction; With that being said, doing **exactly** the same thing to engineers that the commentor did to designers is not helping anyone.

Sid Bridge
Sid Bridge
2 years ago

I feel kind of validated now… I decided I wanted a stock look on my ’68 Olds, so I went back to 14-inch wheels and it really made the car’s profile look less cartoonish. Muscle cars were designed for 14-inch wheels because bias ply tires with big sidewalls gave them the rigidity they needed for good (for the times) handling.
When Bias ply tires disappeared and radials with mushy sidewalls took over, muscle cars got a lot scarier.

PaysOutAllNight
PaysOutAllNight
2 years ago
Reply to  Sid Bridge

Radial tires often have softer sidewalls, but not always. However, even with softer sidewalls, the radial pattern of the belts keeps much more of the tread on the ground during hard cornering, resulting in much better handling. With a radial tire, the tread area doesn’t flex and pull off the pavement as much as a bias ply tire when cornering hard.

Bias ply tires have a few uses and advantanges, like on rocky trails, the tread itself can flex, resulting a little smoother ride. They’re also cheaper to make. Better handling on the road is definitely not a bias ply tire advantage in general, which is a big part of why so few are made these days.

Frankencamry
Frankencamry
2 years ago

So, designers slap stupid big wheels with ridiculous stance onto their designs because they’re what they can sell to the upper management.

This tracks both with what’s commonly available in the market and the general perception of automobile manufacturer upper management. Money and stature still can’t buy taste.

Those 23s on the Velar are a downgrade. It’s 2022. We can all admit that rubber band tires ride like hot garbage, and have no place on an ostensible off-road vehicle.

Manwich Sandwich
Manwich Sandwich
2 years ago
Reply to  Adrian Clarke

“I think that GT3 you posted looks under wheeled”

I disagree. I think it looks better.

Mike Harrell
Mike Harrell
2 years ago
Reply to  Adrian Clarke

You needn’t bother on my account. I’m an American who owns an Austin Allegro and an Austin Maestro, so by the simple expedient of extrapolating from those I’ve already formed my opinion of the UK.

Mike Harrell
Mike Harrell
2 years ago
Reply to  Adrian Clarke

Electrical components aren’t all that much trouble; mostly it’s the distinctive mechanical bits that are getting harder to find, particularly for the Maestro’s R-series engine. Half of its Wikipedia page is devoted to summarizing a few of its more noteworthy problems…

https://en.wikipedia.org/wiki/BL_R-series_engine

Frodo
Frodo
2 years ago
Reply to  Mike Harrell

I’ve never heard of an engine with a reputation for premature crankshaft failure before. thats terrible!

Gilbert Wham
Gilbert Wham
2 years ago
Reply to  Frodo

I had a Maestro once. The driver’s side wheel fell off, along with some of the CV joint and the brakes, whilst pulling out of a parking spot.

Mike Harrell
Mike Harrell
2 years ago
Reply to  Frodo

The original plan was to attach the engine to the top of the transmission and have them share oil, much like a classic Mini, but at some point BL gave up on designing this and instead bought a transmission from VW which mounts to the end of the engine in a more conventional manner. This means the engine has a regular oil pan running its length instead of a transmission case, which of course is not nearly as rigid. It turns out the engine block itself isn’t stiff enough without that extra support and so it flexes too much in use, thereby snapping the crankshaft. Outstanding.

Óscar Morales Vivó
Óscar Morales Vivó
2 years ago

I have this weird thing where I usually like the design of the smaller wheels offered for a vehicle better. Probably because I like the simpler designs they usually rock.

It has saved me a lot of money throughout the years ????

Redfoxiii
Redfoxiii
2 years ago

This article does a fine job of explaining why the 34″ rim monstrosities on design iteration sketches don’t end up in production.

But it *doesn’t* explain why the tonka truck wheels are in the design sketches in the first place. We already *know* they’re impractical for a real car – that’s why we keep asking why!

If it’s understood that such oversize wheels will never make it to production, why bother starting there – and why are they so ubiquitous?

Redfoxiii
Redfoxiii
2 years ago
Reply to  Adrian Clarke

So, ‘because the executives like it and we need to eat too’ ?

It seems like the design sketch is related to the car in the same way this stuff:

https://imgur.com/gallery/59Oe7

…is related to clothing. Over the top, conveying raw shape and line of design rather than ‘car.’

Jay Vette
Jay Vette
2 years ago
Reply to  Adrian Clarke

So these preliminary sketches are “haute wheels” then?

Redfoxiii
Redfoxiii
2 years ago
Reply to  Adrian Clarke

That’s exactly my point – they both exaggerate to the point of looking ridiculous to people who aren’t in the industry.

I think that’s the unspoken presumption going on here: the folks who keep asking about it think a car with proportions that extreme looks silly, and they want an explanation why designers would choose to make design studies that seem so obviously untethered to the reality of a vehicle. It doesn’t help that oversize wheels are the default proportions of most vehicle design studies. “They’re all drawing these same weird cars with bicycle wheels. There’s gotta be some logic behind it, why else would they all do the same thing?”

Whereas what’s actually going is something more akin to ‘most fashion models are built tall and thin’ – that’s why clothing designs all start out with tall, thin silhouettes; it’s just what the industry does, there’s not a real explanation – even if it looks strange to the lay person.

FUCK YOU
FUCK YOU
2 years ago
Reply to  Redfoxiii

It’s like Haute Couture if every season every model was wearing a 10-gallon hat, regardless of the rest of his or her outfit.

Mr. Fusion
Mr. Fusion
2 years ago
Reply to  Redfoxiii

> Whereas what’s actually going is something more akin to ‘most fashion models are built tall and thin’ – that’s why clothing designs all start out with tall, thin silhouettes; it’s just what the industry does, there’s not a real explanation <

AFAIK, fashion models were traditionally tall and thin because designers wanted to display the clothing in the most unobtrusive way possible; models were essentially meant to be organic hangers. The focus was meant to be on the clothing, not the person.

Inevitably, as high fashion became more and more mainstream, the opposite effect was realized as the models themselves became part of the allure — sort of a visual shorthand for "chic". (Followed by the generally unrealistic body expectations that came out of that.)

OpposedPiston
OpposedPiston
2 years ago
Reply to  Adrian Clarke

Would it be worthwhile to do some design studies for us perverts who are having trouble grasping the concept… could you show us some designs that *don’t* start with big wheels?

As the saying goes, there are three types of people: Those who can observe fire and know that it’s hot, those who can listen to others and know it’s hot, and those that just have to touch it for themselves.

FuzzyPlushroom
FuzzyPlushroom
2 years ago
Reply to  Adrian Clarke

You should try to get Ulak-Tartysh running on that 486 some night when the system’s not too busy.

Data
Data
2 years ago
Reply to  OpposedPiston

There are 10 types of people in the world. Those that understand binary and those that do not.

Data
Data
2 years ago
Reply to  Adrian Clarke

BASIC coding

I’m just being a smart ass because I am 5 minutes away from pressing the eject button as I try to reach escape velocity from the employee parking lot. I suspect I could achieve it more rapidly without the 19 inch wheels my car trim level saddled me with.

Thomas Metcalf
Thomas Metcalf
2 years ago
Reply to  Data

Nerd.

CPL Rabbit
CPL Rabbit
2 years ago
Reply to  Adrian Clarke

in that case, since none of we perverts will be writing large cheques(sic), could we lean towards realism in this forum? As much as is possible when being asked to design a hypothetical overlanding convertible by a defunct automaker.

PaysOutAllNight
PaysOutAllNight
2 years ago
Reply to  Adrian Clarke

You are generous to indulge us, both by changing your style for us, and with your tireless and patient engagement with the community here. I do mean that seriously. Thank you.

AhemAhem
AhemAhem
2 years ago
Reply to  Adrian Clarke

Your awfully hard on the Marketing people for someone who basically uses some of the same approaches to sell your design.

Jack Trade
Jack Trade
2 years ago
Reply to  Redfoxiii

Maybe (at least here in the States), it does have at least a little to do with the ubiquity of Hot Wheels.

You’re hard-pressed to find someone who hasn’t seen their designs with the well-filling wheels since their childhood (even on their models of actual cars), so perhaps it’s ingrained in us this is what wheels on cars should be like?

Jack Trade
Jack Trade
2 years ago
Reply to  Adrian Clarke

This is fascinating, thank you! I’m off to examine my Hot Wheels now, as I’d never even thought about this.

Mr. Fusion
Mr. Fusion
2 years ago
Reply to  Adrian Clarke

Interesting! I was born & raised in the USA, but I was always a Matchbox guy (and Corgi!). I thought Hot Wheels were for knuckle-draggers — yet I did own plenty of Superfast cars, so clearly cognitive dissonance was an early skill of mine.

Cerberus
Cerberus
2 years ago
Reply to  Redfoxiii

It’s easier when you’re banging out multiple variations or ideations to gesture a single circle with some spokes in it. To make it more realistic would require concentric circles offset to match the varying perspectives and still likely come off looking goofy (and consistent circles are hard, yeah, yeah, circle templates, but they don’t always match perfectly and we’re talking initial sketches, which is speed—you might notice that some peoples’ early sketches won’t even have completed tires, but wheels that melt into the ground). That last part leads me to a tangential point: sometimes things need to be translated via selective exaggeration rather than literal interpretation in order to look more realistic. This works on scale models a bit, too, where sometimes just reducing an object with math results in something that looks “off”, so things might need to be tweaked a bit to look “right”. What part or how much is the art.

Manwich Sandwich
Manwich Sandwich
2 years ago
Reply to  Redfoxiii

“We already *know* they’re impractical for a real car – that’s why we keep asking why!”

Personally I think it’s taking the lazy approach to making something look good.

Just like making absurdly low rooflines with slit sized windows is also taking the lazy approach.

Designing something that looks good AND is usable/practical takes a lot more effort and work.

Vetatur Fumare
Vetatur Fumare
2 years ago
Reply to  Adrian Clarke

I would love to see some designs based on other things than humongous wheels. I appreciate the many reasons why, but I think consumer demand is also driven by marketing and designers. While no one likes the underwheeled look, I do think that the debate here is part of a backlash which will hopefully have some impact on car design.
Personally I love the 12-inch wheels on my Honda Today, and unlike, say, the Mitsubishi Mirage, the car was designed to look good on those. The worst thing is when a design was created using a certain theme which is then made impossible by the bean counters. A Chief Designer shouldn’t have his underlings design a car around 19-inch wheels when they know for a fact that it will be engineered to wear 14s.

Outofstep
Outofstep
2 years ago

“Namely you perverts”

That’s Lords and Ladies of pervertitude to you pal!

Jack Trade
Jack Trade
2 years ago
Reply to  Adrian Clarke

To really sound American, shouldn’t it read “ya pre-verts!”??

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